SparkSL Raymarching Template
£35
£35
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!IMPORTANT! You need to know how to write GLSL/SparkSL code, as well as have a basic understanding of raymarching principles in order to use this.
This is a template to get you started with raymarching in SparkSL. It allows you to render the raymarching scene on an object while keeping the origin of that scene same as the origin of that object, which provides for a seamless integration with your native mesh scene. It works as is or in a plane/face tracker (the example features a plane tracker). It also contains a demo raymarching scene with a few shapes, rotation function, 2 light sources and shadows implemented, all rendered on a cube primitive.
.arexport of a project containing a raymarching shader
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